s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Sea Stallion | 0 | 0 | -1 | -1 | 4 | 1 standard action | 0 | V, S, DF | 1 | yes (harmless) | 0 | -1 | 0 | -1 | 0 | 0 | 0 | druid 4, paladin 4, ranger 4 | Ultimate Wilderness | 0 | You and your mount adapt to an aquatic environment. | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | This spell functions as sea steed, but as long as you stay mounted on the target, you also gain the amphibious quality and your melee attacks function as if you were under the effect of freedom of movement. The benefits you gain from this spell are not polymorph effects. If you dismount from the target, you retain the amphibious quality for up to 1 minute, but not the other benefits. You regain all of the benefits once you mount the target creature again. | 0 | 0 | a creature you are mounted upon | polymorph | 0 | 0 | 10 minutes/level (D) | -1 | 0 | -1 | touch | Sea Stallion School transmutation (polymorph); Level druid 4, paladin 4, ranger 4CASTINGCasting Time 1 standard actionComponents V, S, DFEFFECTRange touchTargets a creature you are mounted uponDuration 10 minutes/level (D)Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DESCRIPTIONThis spell functions as sea steed, but as long as you stay mounted on the target, you also gain the amphibious quality and your melee attacks function as if you were under the effect of freedom of movement. The benefits you gain from this spell are not polymorph effects. If you dismount from the target, you retain the amphibious quality for up to 1 minute, but not the other benefits. You regain all of the benefits once you mount the target creature again. | NULL | -1 | 0 | 0 | 4 | 0 | -1 | -1 | 4 | transmutation | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | 4 | -1 | -1 | 1 | 4 | -1 | -1 | NULL | Will negates (harmless) | 0 | -1 | 0 | 1 | This spell functions as sea steed, but as long as you stay mounted on the target, you also gain the amphibious quality and your melee attacks function as if you were under the effect of freedom of movement. The benefits you gain from this spell are not polymorph effects. If you dismount from the target, you retain the amphibious quality for up to 1 minute, but not the other benefits. You regain all of the benefits once you mount the target creature again. | 0 | -1 | 0 |
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