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0Serren's Armor Lock00-1-1-11 standard action0V, S, M (a pinch of rust)0yes0-102000magus 2, sorcerer/wizard 3, witch 3Knights Of The Inner Sea0110-1-10000-1Upon pointing at an armored foe, you cause all of the joints of the target's armor to stiffen as otherworldly chains wrap around the target. On a failed Reflex save, a target in heavy metal armor becomes staggered. A target in light or medium metal armor instead becomes entangled. Targets wearing no armor or nonmetallic armor are unaffected. If the target is wearing heavy metal armor and succeeds at its Reflex save, it becomes entangled instead of staggered; a target in light or medium metal armor that succeeds at its saving throw is unaffected by the spell.00one armored creature001 round/level (D)-10-1medium (100 ft. + 10 ft./level)

Serren's Armor Lock

School transmutation; Level magus 2, sorcerer/wizard 3, witch 3

CASTING

Casting Time 1 standard action
Components V, S, M (a pinch of rust)

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets one armored creature
Duration 1 round/level (D)
Saving Throw Reflex partial; see text; Spell Resistance yes

DESCRIPTION

Upon pointing at an armored foe, you cause all of the joints of the target's armor to stiffen as otherworldly chains wrap around the target. On a failed Reflex save, a target in heavy metal armor becomes staggered. A target in light or medium metal armor instead becomes entangled. Targets wearing no armor or nonmetallic armor are unaffected. If the target is wearing heavy metal armor and succeeds at its Reflex save, it becomes entangled instead of staggered; a target in light or medium metal armor that succeeds at its saving throw is unaffected by the spell.

NULL-100303-1-1transmutation-100-1-10-100-1331-1-1-1NULLReflex partial; see text0-101

Upon pointing at an armored foe, you cause all of the joints of the target's armor to stiffen as otherworldly chains wrap around the target. On a failed Reflex save, a target in heavy metal armor becomes staggered. A target in light or medium metal armor instead becomes entangled. Targets wearing no armor or nonmetallic armor are unaffected. If the target is wearing heavy metal armor and succeeds at its Reflex save, it becomes entangled instead of staggered; a target in light or medium metal armor that succeeds at its saving throw is unaffected by the spell.

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