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0Serren's Swift Girding00-1-1-11 standard action0V, S, M (the armor to be worn)0yes (harmless)0-101000magus 1, paladin 1, sorcerer/wizard 1Knights Of The Inner Sea0110-1-10000-1With a sweep of your hand, you select a number of targets and the same number of suits of armor. The targets of this spell are immediately clad in the armor that you choose. The subjects of the spell must be capable of wearing the chosen armor, cannot be wearing other armor, and must be able to properly fit into the chosen armor. The chosen armor must be empty and cannot be currently worn by another creature (thus you cannot move armor from one wearer to another with this spell). Creatures armored with this spell are considered to have donned the armor properly.00one willing creature/level00instantaneous-10-1close (25 feet + 5 feet/level)

Serren's Swift Girding

School transmutation; Level magus 1, paladin 1, sorcerer/wizard 1

CASTING

Casting Time 1 standard action
Components V, S, M (the armor to be worn)

EFFECT

Range close (25 feet + 5 feet/level)
Targets one willing creature/level
Duration instantaneous
Saving Throw none; Spell Resistance yes (harmless)

DESCRIPTION

With a sweep of your hand, you select a number of targets and the same number of suits of armor. The targets of this spell are immediately clad in the armor that you choose. The subjects of the spell must be capable of wearing the chosen armor, cannot be wearing other armor, and must be able to properly fit into the chosen armor. The chosen armor must be empty and cannot be currently worn by another creature (thus you cannot move armor from one wearer to another with this spell). Creatures armored with this spell are considered to have donned the armor properly.

NULL-100101-1-1transmutation-100-1-10-100-11-111-1-1NULLnone0-100

With a sweep of your hand, you select a number of targets and the same number of suits of armor. The targets of this spell are immediately clad in the armor that you choose. The subjects of the spell must be capable of wearing the chosen armor, cannot be wearing other armor, and must be able to properly fit into the chosen armor. The chosen armor must be empty and cannot be currently worn by another creature (thus you cannot move armor from one wearer to another with this spell). Creatures armored with this spell are considered to have donned the armor properly.

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