s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Share Glory | 0 | 0 | -1 | 1 | -1 | 1 standard action | 0 | V, S | 0 | yes (harmless) | 0 | 3 | 0 | -1 | 0 | 0 | 0 | bard 2, cleric/oracle 3, druid 3, sorcerer/wizard 3, summoner/unchained summoner 2, witch 3, psychic 3, medium 1 | Mythic Adventures | 1 | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | 2 | You imbue the targets with a fraction of your mythic nature. They count as mythic creatures for the purpose of path abilities, spells, and other effects that function differently for mythic creatures. This doesn't grant the targets mythic tiers or any uses of mythic power; it merely gives them a greater advantage when others use abilities that work differently for mythic creatures. You must be at least a 1st-tier mythic character to cast this spell. | 0 | 0 | one non-mythic creature/3 levels | 0 | 0 | 1 minute/level | -1 | 0 | 2 | close (25 ft. + 5 ft./2 levels) | Share Glory School transmutation; Level bard 2, cleric/oracle 3, druid 3, sorcerer/wizard 3, summoner/unchained summoner 2, witch 3, psychic 3, medium 1CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange close (25 ft. + 5 ft./2 levels)Targets one non-mythic creature/3 levelsDuration 1 minute/levelSaving Throw Will negates (harmless); Spell Resistance yes (harmless)DESCRIPTIONYou imbue the targets with a fraction of your mythic nature. They count as mythic creatures for the purpose of path abilities, spells, and other effects that function differently for mythic creatures. This doesn't grant the targets mythic tiers or any uses of mythic power; it merely gives them a greater advantage when others use abilities that work differently for mythic creatures. You must be at least a 1st-tier mythic character to cast this spell. | NULL | -1 | 0 | 0 | 3 | 0 | 3 | -1 | 3 | transmutation | -1 | 0 | 0 | 3 | -1 | 0 | 2 | 0 | 0 | 3 | 3 | 3 | 1 | -1 | -1 | -1 | NULL | Will negates (harmless) | 0 | -1 | 0 | 0 | You imbue the targets with a fraction of your mythic nature. They count as mythic creatures for the purpose of path abilities, spells, and other effects that function differently for mythic creatures. This doesn't grant the targets mythic tiers or any uses of mythic power; it merely gives them a greater advantage when others use abilities that work differently for mythic creatures. You must be at least a 1st-tier mythic character to cast this spell. | 0 | 3 | 0 |
---|