s_emotions_names_chaotics_evils_descriptors_inquisitors_mediums_rangers_casting_times_sonics_componentss_divine_focuss_spell_resistences_pains_psychics_airs_effects_maguss_patrons_acids_electricitys_shapeables_spell_levels_areas_sources_haunt_statisticss_mythics_short_descriptions_materials_verbals_diseases_occultists_adepts_mind_affectings_fears_ruses_shadows_summoners_descriptions_forces_earths_targetss_subschools_costly_componentss_language_dependents_durations_alchemists_focuss_summoner_unchaineds_ranges_full_texts_linktexts_shamans_deaths_lights_SLA_Levels_meditatives_wizs_mythic_texts_mesmerists_hunters_bloodlines_schools_bloodragers_augmenteds_fires_poisons_oracles_antipaladins_draconics_deitys_bards_waters_darknesss_druids_sors_witchs_somatics_paladins_skalds_investigators_material_costss_domains_saving_throws_goods_spiritualists_colds_dismissibles_description_formateds_curses_clerics_lawful
0Silk To Steel00-1-1-11 standard action0V, S0no0-10-1000bard 2, sorcerer/wizard 2, witch 2, occultist 2Ultimate Magic0Use a scarf as a shield or whip.0102-10000-1You imbue an ordinary scarf (or similar piece of clothing) with the strength of steel without altering its weight or flexibility. Each round on your turn, you can decide to use the scarf to defend yourself (gaining a +2 shield bonus to your Armor Class) or to attack as if the scarf were a whip.00one scarf001 round/level-10-1touch

Silk To Steel

School transmutation; Level bard 2, sorcerer/wizard 2, witch 2, occultist 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets one scarf
Duration 1 round/level
Saving Throw none; Spell Resistance no

DESCRIPTION

You imbue an ordinary scarf (or similar piece of clothing) with the strength of steel without altering its weight or flexibility.

Each round on your turn, you can decide to use the scarf to defend yourself (gaining a +2 shield bonus to your Armor Class) or to attack as if the scarf were a whip.

NULL-100202-1-1transmutation-100-1-10200-1221-1-1-1NULLnone0-100

You imbue an ordinary scarf (or similar piece of clothing) with the strength of steel without altering its weight or flexibility.

Each round on your turn, you can decide to use the scarf to defend yourself (gaining a +2 shield bonus to your Armor Class) or to attack as if the scarf were a whip.

0-10