s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Slough | 0 | 1 | evil | -1 | -1 | -1 | 1 standard action | 0 | V, S, M/DF (a pinch of dried skin flakes) | 1 | yes | 0 | 5 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 5, occultist 4, psychic 5, sorcerer/wizard 5, spiritualist 4, witch 5 | Horror Adventures | 0 | Slough off a target's skin. | 1 | 1 | 0 | 4 | -1 | 0 | 0 | 0 | 0 | -1 | The target takes 1d4 points of Constitution damage each round as its skin loosens and splits. Once it has taken 5 or more points of Constitution damage in this way, its skin falls off to reveal its musculature. The creature ceases taking Constitution damage, but takes a -4 penalty on saving throws against disease, pain effects, or poison, and on Charisma-based skill checks with the exception of Intimidate and Use Magic Device. The creature's skin regrows rapidly-once its Constitution damage is fully healed, its skin becomes intact once again and the penalties end. | 0 | 0 | one living creature | 0 | 0 | instantaneous | -1 | 0 | -1 | medium (100 ft. + 10 ft./levels) | Slough School transmutation [evil]; Level cleric/oracle 5, occultist 4, psychic 5, sorcerer/wizard 5, spiritualist 4, witch 5CASTINGCasting Time 1 standard actionComponents V, S, M/DF (a pinch of dried skin flakes)EFFECTRange medium (100 ft. + 10 ft./levels)Targets one living creatureDuration instantaneousSaving Throw Fortitude negates; Spell Resistance yesDESCRIPTIONThe target takes 1d4 points of Constitution damage each round as its skin loosens and splits. Once it has taken 5 or more points of Constitution damage in this way, its skin falls off to reveal its musculature. The creature ceases taking Constitution damage, but takes a -4 penalty on saving throws against disease, pain effects, or poison, and on Charisma-based skill checks with the exception of Intimidate and Use Magic Device. The creature's skin regrows rapidly-once its Constitution damage is fully healed, its skin becomes intact once again and the penalties end. | NULL | -1 | 0 | 0 | 5 | 0 | 5 | -1 | -1 | transmutation | -1 | 0 | 0 | 5 | -1 | 0 | -1 | 0 | 0 | -1 | 5 | 5 | 1 | -1 | -1 | -1 | NULL | Fortitude negates | 0 | 4 | 0 | 0 | The target takes 1d4 points of Constitution damage each round as its skin loosens and splits. Once it has taken 5 or more points of Constitution damage in this way, its skin falls off to reveal its musculature. The creature ceases taking Constitution damage, but takes a -4 penalty on saving throws against disease, pain effects, or poison, and on Charisma-based skill checks with the exception of Intimidate and Use Magic Device. The creature's skin regrows rapidly-once its Constitution damage is fully healed, its skin becomes intact once again and the penalties end. | 0 | 5 | 0 |
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