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0Spider Climb00-12-11 standard action0V, S, M (a live spider)0yes (harmless)0202000druid 2, sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, magus 2, bloodrager 2, occultist 2, psychic 2, medium 2PFRPG Core1Grants ability to walk on walls and ceilings.1102-100002The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The affected creature must have its hands free to climb in this manner. The subject gains a climb speed of 20 feet and a +8 racial bonus on Climb skill checks; furthermore, it need not make Climb checks to traverse a vertical or horizontal surface (even upside down). A spider climbing creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.00creature touched0010 min./level202touch

Spider Climb

School transmutation; Level druid 2, sorcerer/wizard 2, alchemist 2, summoner/unchained summoner 2, magus 2, bloodrager 2, occultist 2, psychic 2, medium 2

CASTING

Casting Time 1 standard action
Components V, S, M (a live spider)

EFFECT

Range touch
Targets creature touched
Duration 10 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The affected creature must have its hands free to climb in this manner. The subject gains a climb speed of 20 feet and a +8 racial bonus on Climb skill checks; furthermore, it need not make Climb checks to traverse a vertical or horizontal surface (even upside down). A spider climbing creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.

Mythic: The target gains a climb speed equal to its base land speed or 30 feet, whichever is higher. The target can take the run action while climbing and needs only one hand free to climb. The target can move freely across spider webs (including giant spider webs), web spells, and similar adhesives of 2nd level or less (including tanglefoot bags) as if it were using freedom of movement.
Spider Climb-100202The target gains a climb speed equal to its base land speed or 30 feet, whichever is higher. The target can take the run action while climbing and needs only one hand free to climb. The target can move freely across spider webs (including giant spider webs), web spells, and similar adhesives of 2nd level or less (including tanglefoot bags) as if it were using freedom of movement.-12transmutation200-1-10-10022-11-1-1-1NULLWill negates (harmless)0-100

The subject can climb and travel on vertical surfaces or even traverse ceilings as well as a spider does. The affected creature must have its hands free to climb in this manner. The subject gains a climb speed of 20 feet and a +8 racial bonus on Climb skill checks; furthermore, it need not make Climb checks to traverse a vertical or horizontal surface (even upside down). A spider climbing creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.

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