s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Sun Metal | 0 | 0 | fire | -1 | -1 | 1 | 1 standard action | 0 | V, S | 0 | yes (object) | 0 | -1 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 1, paladin 1, ranger 1 | Ultimate Combat | 1 | Weapon touched bursts into flames. | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. When the weapon's wielder hits with this weapon, it deals an additional 1d4 points of fire damage. This damage is not multiplied in the case of a critical hit. This effect immediately ends if the weapon is submerged in water. This effect does not stack with the flaming or flaming burst weapon special ability or any other effect that grants the weapon extra fire damage. It does not function on weapons with the frost or icy burst weapon special ability or any other effect that grants a weapon extra cold damage. | 0 | 0 | one melee weapon | 0 | 0 | 1 round/level (see text) | -1 | 0 | -1 | touch | Sun Metal School transmutation [fire]; Level cleric/oracle 1, paladin 1, ranger 1CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange touchTargets one melee weaponDuration 1 round/level (see text)Saving Throw Fortitude negates (object); Spell Resistance yes (object)DESCRIPTIONThe target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. When the weapon's wielder hits with this weapon, it deals an additional 1d4 points of fire damage. This damage is not multiplied in the case of a critical hit. This effect immediately ends if the weapon is submerged in water. This effect does not stack with the flaming or flaming burst weapon special ability or any other effect that grants the weapon extra fire damage. It does not function on weapons with the frost or icy burst weapon special ability or any other effect that grants a weapon extra cold damage. Mythic: The additional damage dealt by the weapon increases to 1d6 points of fire damage. Any creature struck by the weapon is dazzled for 1 round (no saving throw). On a critical hit, the target is blinded for 1 round (Fortitude negates, DC equal to the DC of the spell). | Sun Metal | -1 | 0 | 0 | 1 | 0 | -1 | The additional damage dealt by the weapon increases to 1d6 points of fire damage. Any creature struck by the weapon is dazzled for 1 round (no saving throw). On a critical hit, the target is blinded for 1 round (Fortitude negates, DC equal to the DC of the spell). | -1 | 1 | transmutation | -1 | 1 | 0 | 1 | -1 | 0 | -1 | 0 | 0 | -1 | -1 | -1 | 1 | 1 | -1 | -1 | NULL | Fortitude negates (object) | 0 | -1 | 0 | 0 | The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. When the weapon's wielder hits with this weapon, it deals an additional 1d4 points of fire damage. This damage is not multiplied in the case of a critical hit. This effect immediately ends if the weapon is submerged in water. This effect does not stack with the flaming or flaming burst weapon special ability or any other effect that grants the weapon extra fire damage. It does not function on weapons with the frost or icy burst weapon special ability or any other effect that grants a weapon extra cold damage. | 0 | 1 | 0 |
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