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0Sundering Shards00-1-1-11 standard action0V0yes0101000bloodrager 1, magus 1, sorcerer/wizard 1, witch 1, occultist 1, psychic 1Advanced Class Guide0Sundered item explodes, dealing 1d6 damage to adjacent creatures.0101-10000-1You channel power into a melee weapon. If the weapon's wielder destroys an item with a successful sunder combat maneuver, she can release the extra power in the weapon, shattering the sundered item into jagged shards that deal 1d6 points of piercing and slashing damage to the creature that was wearing, carrying, or wielding the now-shattered item. Any creature (other than the wielder of the weapon targeted by this spell) adjacent to that creature must succeed at a Reflex saving throw or take 1d6 points of piercing and slashing damage from flying shards. The shards also count as whatever special materials the sundered item was made of (for example, the shards from a shattered cold iron weapon are cold iron). Once the weapon's extra power is unleashed, the spell is discharged.00melee weapon touched001 hour/level or until discharged-10-1touch

Sundering Shards

School transmutation; Level bloodrager 1, magus 1, sorcerer/wizard 1, witch 1, occultist 1, psychic 1

CASTING

Casting Time 1 standard action
Components V

EFFECT

Range touch
Targets melee weapon touched
Duration 1 hour/level or until discharged
Saving Throw Reflex negates (see text); Spell Resistance yes

DESCRIPTION

You channel power into a melee weapon. If the weapon's wielder destroys an item with a successful sunder combat maneuver, she can release the extra power in the weapon, shattering the sundered item into jagged shards that deal 1d6 points of piercing and slashing damage to the creature that was wearing, carrying, or wielding the now-shattered item. Any creature (other than the wielder of the weapon targeted by this spell) adjacent to that creature must succeed at a Reflex saving throw or take 1d6 points of piercing and slashing damage from flying shards. The shards also count as whatever special materials the sundered item was made of (for example, the shards from a shattered cold iron weapon are cold iron). Once the weapon's extra power is unleashed, the spell is discharged.

NULL-100101-1-1transmutation100-1-10-100-1110-1-1-1NULLReflex negates (see text)0-100

You channel power into a melee weapon. If the weapon's wielder destroys an item with a successful sunder combat maneuver, she can release the extra power in the weapon, shattering the sundered item into jagged shards that deal 1d6 points of piercing and slashing damage to the creature that was wearing, carrying, or wielding the now-shattered item. Any creature (other than the wielder of the weapon targeted by this spell) adjacent to that creature must succeed at a Reflex saving throw or take 1d6 points of piercing and slashing damage from flying shards. The shards also count as whatever special materials the sundered item was made of (for example, the shards from a shattered cold iron weapon are cold iron). Once the weapon's extra power is unleashed, the spell is discharged.

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