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0Tactical Adaptation00-1-1-11 standard action0V, S, F (a gold and sapphire ring worth 500 gp, which the caster must wear for the spell's duration)00-103000magus 3Adventurer's Guide0010-1-10000-1This spell was developed by an Aldori Academy student after several weeks of observing (and occasionally joining) Restov barroom brawls. You draw on your mind's hidden reserves, instantaneously mastering advanced combat techniques. When you cast this spell, choose a combat feat. You must meet all prerequisites for this feat, treating your magus level as your base attack bonus for this purpose. For the duration of this spell, you are treated as if you had the chosen feat. Once you cast this spell, you cannot change the chosen feat (or any decisions related to that feat) for additional castings of this spell on the same day. A creature can benefit from only one tactical adaptation spell at a time.00you101 minute/level-10-1personal

Tactical Adaptation

School transmutation; Level magus 3

CASTING

Casting Time 1 standard action
Components V, S, F (a gold and sapphire ring worth 500 gp, which the caster must wear for the spell's duration)

EFFECT

Range personal
Targets you
Duration 1 minute/level

DESCRIPTION

This spell was developed by an Aldori Academy student after several weeks of observing (and occasionally joining) Restov barroom brawls. You draw on your mind's hidden reserves, instantaneously mastering advanced combat techniques. When you cast this spell, choose a combat feat. You must meet all prerequisites for this feat, treating your magus level as your base attack bonus for this purpose. For the duration of this spell, you are treated as if you had the chosen feat. Once you cast this spell, you cannot change the chosen feat (or any decisions related to that feat) for additional castings of this spell on the same day. A creature can benefit from only one tactical adaptation spell at a time.

NULL-10030-1-1-1transmutation-100-1-10-100-1-1-11-1-1-15000-100

This spell was developed by an Aldori Academy student after several weeks of observing (and occasionally joining) Restov barroom brawls. You draw on your mind's hidden reserves, instantaneously mastering advanced combat techniques. When you cast this spell, choose a combat feat. You must meet all prerequisites for this feat, treating your magus level as your base attack bonus for this purpose. For the duration of this spell, you are treated as if you had the chosen feat. Once you cast this spell, you cannot change the chosen feat (or any decisions related to that feat) for additional castings of this spell on the same day. A creature can benefit from only one tactical adaptation spell at a time.

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