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0Tail Current00water-1-131 standard action0V, S0yes (harmless)0-104000bloodrager 4, cleric/oracle 4, druid 3, magus 4, occultist 3, ranger 3, shaman 3, sorcerer/wizard 4, spiritualist 3Ultimate Wilderness00103-10000-1This spell functions as tailwind except it creates a helpful current in water instead of in the air. It grants free movement while swimming rather than while flying and functions only underwater.00one or more creatures, no two of which can be more than 120 feet apart001 hour/level-10-1120 ft.

Tail Current

School transmutation [water]; Level bloodrager 4, cleric/oracle 4, druid 3, magus 4, occultist 3, ranger 3, shaman 3, sorcerer/wizard 4, spiritualist 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range 120 ft.
Targets one or more creatures, no two of which can be more than 120 feet apart
Duration 1 hour/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

This spell functions as tailwind except it creates a helpful current in water instead of in the air. It grants free movement while swimming rather than while flying and functions only underwater.

NULL300404-13transmutation4004-10-11034-11-1-1-1NULLWill negates (harmless)0300

This spell functions as tailwind except it creates a helpful current in water instead of in the air. It grants free movement while swimming rather than while flying and functions only underwater.

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