s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Tail Strike | 0 | 0 | draconic | -1 | 3 | -1 | 1 standard action | 0 | V, M (a dragon scale) | 0 | 0 | -1 | 0 | -1 | 0 | 0 | 0 | alchemist 4, antipaladin 3, bloodrager 3, medium 3, paladin 3, sorcerer/wizard 3 | Legacy Of Dragons | 0 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance. If you have a draconic bloodline, the tail matches the appearance of that dragon type; otherwise, it matches the appearance of a dragon type whose alignment matches your own. You gain a tail slam attack that deals 1d6 points of damage (1d4 if Small, 1d8 if Large) + your Strength modifier. If you already have a tail attack, you instead extend the reach of your tail attack by 5 feet. If you have a tail sweep attack, this spell increases its radius by 10 feet. If used as part of a full-attack action, the tail slam is considered a secondary attack, is made at your full base attack bonus - 5, and adds half your Strength modifier to its damage. You can end this spell before its normal duration by uttering a bestial roar as a swift action. When you do, you can attempt an Intimidate check to demoralize all foes within a 30-foot radius that can hear the roar. Clerics, inquisitors, oracles, and warpriests who worship dragon deities add tail strike to their class spell lists as a 4th-level spell. | 0 | 0 | you | 0 | 0 | 1 minute/level (see text) | 4 | 0 | -1 | personal | Tail Strike School transmutation [draconic]; Level alchemist 4, antipaladin 3, bloodrager 3, medium 3, paladin 3, sorcerer/wizard 3CASTINGCasting Time 1 standard actionComponents V, M (a dragon scale)EFFECTRange personalTargets youDuration 1 minute/level (see text)DESCRIPTIONYou grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance. If you have a draconic bloodline, the tail matches the appearance of that dragon type; otherwise, it matches the appearance of a dragon type whose alignment matches your own. You gain a tail slam attack that deals 1d6 points of damage (1d4 if Small, 1d8 if Large) + your Strength modifier. If you already have a tail attack, you instead extend the reach of your tail attack by 5 feet. If you have a tail sweep attack, this spell increases its radius by 10 feet. If used as part of a full-attack action, the tail slam is considered a secondary attack, is made at your full base attack bonus - 5, and adds half your Strength modifier to its damage. You can end this spell before its normal duration by uttering a bestial roar as a swift action. When you do, you can attempt an Intimidate check to demoralize all foes within a 30-foot radius that can hear the roar. Clerics, inquisitors, oracles, and warpriests who worship dragon deities add tail strike to their class spell lists as a 4th-level spell. | NULL | -1 | 0 | 0 | 3 | 0 | 3 | -1 | -1 | transmutation | 3 | 0 | 0 | -1 | 3 | 1 | -1 | 0 | 0 | -1 | 3 | -1 | 0 | 3 | -1 | -1 | NULL | 0 | -1 | 0 | 0 | You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance. If you have a draconic bloodline, the tail matches the appearance of that dragon type; otherwise, it matches the appearance of a dragon type whose alignment matches your own. You gain a tail slam attack that deals 1d6 points of damage (1d4 if Small, 1d8 if Large) + your Strength modifier. If you already have a tail attack, you instead extend the reach of your tail attack by 5 feet. If you have a tail sweep attack, this spell increases its radius by 10 feet. If used as part of a full-attack action, the tail slam is considered a secondary attack, is made at your full base attack bonus - 5, and adds half your Strength modifier to its damage. You can end this spell before its normal duration by uttering a bestial roar as a swift action. When you do, you can attempt an Intimidate check to demoralize all foes within a 30-foot radius that can hear the roar. Clerics, inquisitors, oracles, and warpriests who worship dragon deities add tail strike to their class spell lists as a 4th-level spell. | 0 | -1 | 0 |
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