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0Thanatotic Fury00-1-1-11 standard action0V, S, M (shavings from a holy symbol)00-10-1000sorcerer/wizard 4, witch 4AP 910110-1-10000-1You may cast this spell only if you have the giant subtype. When casting this spell, you channel the fury and the abilities of thanatotic titans, gaining some of their abilities for a short period of time. When you hit a creature capable of casting divine spells, that creature must succeed at a Will saving throw or be unable to cast divine spells for 1d4 rounds and be shaken for the same duration. If the save is successful, the target is instead shaken for only 1 round. Additionally, your attacks are treated as epic and evil for the purposes of overcoming damage reduction.00you (see text)001 minute/level-10-1personal

Thanatotic Fury

School transmutation; Level sorcerer/wizard 4, witch 4

CASTING

Casting Time 1 standard action
Components V, S, M (shavings from a holy symbol)

EFFECT

Range personal
Targets you (see text)
Duration 1 minute/level

DESCRIPTION

You may cast this spell only if you have the giant subtype. When casting this spell, you channel the fury and the abilities of thanatotic titans, gaining some of their abilities for a short period of time. When you hit a creature capable of casting divine spells, that creature must succeed at a Will saving throw or be unable to cast divine spells for 1d4 rounds and be shaken for the same duration. If the save is successful, the target is instead shaken for only 1 round. Additionally, your attacks are treated as epic and evil for the purposes of overcoming damage reduction.

NULL-100404-1-1transmutation-100-1-10-100-1441-1-1-1NULL0-100

You may cast this spell only if you have the giant subtype. When casting this spell, you channel the fury and the abilities of thanatotic titans, gaining some of their abilities for a short period of time. When you hit a creature capable of casting divine spells, that creature must succeed at a Will saving throw or be unable to cast divine spells for 1d4 rounds and be shaken for the same duration. If the save is successful, the target is instead shaken for only 1 round. Additionally, your attacks are treated as epic and evil for the purposes of overcoming damage reduction.

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