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0Tireless Pursuit001-111 standard action0V, S, M (a hard biscuit)00-10-1000inquisitor 1, ranger 1APG0Ignore fatigue while hustling.110-1-10000-1You harden your body against the stresses of long travel. You halve the damage caused by hustling and forced marching (see Pathfinder RPG Core Rulebook 171). In addition, for the duration of the spell you ignore any fatigue caused by such travel. Once the spell ends, if you still have any nonlethal damage caused by the hustling or forced march, you become fatigued, or exhausted if already fatigued.00you001 hour/level (D)-10-1personal

Tireless Pursuit

School transmutation; Level inquisitor 1, ranger 1

CASTING

Casting Time 1 standard action
Components V, S, M (a hard biscuit)

EFFECT

Range personal
Targets you
Duration 1 hour/level (D)

DESCRIPTION

You harden your body against the stresses of long travel. You halve the damage caused by hustling and forced marching (see Pathfinder RPG Core Rulebook 171). In addition, for the duration of the spell you ignore any fatigue caused by such travel. Once the spell ends, if you still have any nonlethal damage caused by the hustling or forced march, you become fatigued, or exhausted if already fatigued.

Tireless Pursuit-10010-1-11transmutation-100-1-10-100-1-1-11-1-1-1NULL0-101

You harden your body against the stresses of long travel. You halve the damage caused by hustling and forced marching (see Pathfinder RPG Core Rulebook 171). In addition, for the duration of the spell you ignore any fatigue caused by such travel. Once the spell ends, if you still have any nonlethal damage caused by the hustling or forced march, you become fatigued, or exhausted if already fatigued.

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