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0Touch of the Sea00-1-1-11 standard action0V, S, M (a fish scale)0yes (harmless)0-10-1000alchemist 1, druid 1, sorcerer/wizard 1, bloodrager 1APG0Swim speed becomes 30 ft.110-1-10000-1You cause webs to grow between the target's fingers and its feet to transform into flippers, granting a swim speed of 30 feet along with the standard +8 bonus on Swim checks and the ability to take 10 even if distracted or endangered. You can also use the run action while swimming, provided you swim in a straight line. This transformation causes any boots or gloves the target is wearing to meld into its form (although magic items with a continuous effect continue to function). This spell does not grant the target any ability to breathe water.00creature touched001 minute/level10-1touch

Touch of the Sea

School transmutation; Level alchemist 1, druid 1, sorcerer/wizard 1, bloodrager 1

CASTING

Casting Time 1 standard action
Components V, S, M (a fish scale)

EFFECT

Range touch
Targets creature touched
Duration 1 minute/level
Saving Throw Fortitude negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

You cause webs to grow between the target's fingers and its feet to transform into flippers, granting a swim speed of 30 feet along with the standard +8 bonus on Swim checks and the ability to take 10 even if distracted or endangered. You can also use the run action while swimming, provided you swim in a straight line. This transformation causes any boots or gloves the target is wearing to meld into its form (although magic items with a continuous effect continue to function). This spell does not grant the target any ability to breathe water.

Touch of the Sea-100101-11transmutation100-1-10-10011-11-1-1-1NULLFortitude negates (harmless)0-100

You cause webs to grow between the target's fingers and its feet to transform into flippers, granting a swim speed of 30 feet along with the standard +8 bonus on Swim checks and the ability to take 10 even if distracted or endangered. You can also use the run action while swimming, provided you swim in a straight line. This transformation causes any boots or gloves the target is wearing to meld into its form (although magic items with a continuous effect continue to function). This spell does not grant the target any ability to breathe water.

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