s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Transfer Regeneration | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | no | 0 | 3 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 3, druid 3, shaman 3, witch 3, psychic 3 | Monster Codex | 0 | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You bestow your regenerative abilities on the target. Your regeneration stops functioning for the duration of the spell, and the target gains your regeneration. For example, if you have regeneration 5 (acid or fire), your target gains regeneration 5 (acid or fire). This regeneration overlaps (does not stack) with any regeneration the creature already has, including other castings of this spell. This spell has no effect if you don't have the regeneration ability or your regeneration isn't functioning when you cast the spell. | 0 | 0 | 1 willing living creature | 0 | 0 | 1 minute | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Transfer Regeneration School transmutation; Level cleric/oracle 3, druid 3, shaman 3, witch 3, psychic 3CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange close (25 ft. + 5 ft./2 levels)Targets 1 willing living creatureDuration 1 minuteSaving Throw none; Spell Resistance noDESCRIPTIONYou bestow your regenerative abilities on the target. Your regeneration stops functioning for the duration of the spell, and the target gains your regeneration. For example, if you have regeneration 5 (acid or fire), your target gains regeneration 5 (acid or fire). This regeneration overlaps (does not stack) with any regeneration the creature already has, including other castings of this spell. This spell has no effect if you don't have the regeneration ability or your regeneration isn't functioning when you cast the spell. | NULL | 3 | 0 | 0 | 3 | 0 | -1 | -1 | 3 | transmutation | -1 | 0 | 0 | 3 | -1 | 0 | -1 | 0 | 0 | 3 | -1 | 3 | 1 | -1 | -1 | -1 | NULL | none | 0 | -1 | 0 | 0 | You bestow your regenerative abilities on the target. Your regeneration stops functioning for the duration of the spell, and the target gains your regeneration. For example, if you have regeneration 5 (acid or fire), your target gains regeneration 5 (acid or fire). This regeneration overlaps (does not stack) with any regeneration the creature already has, including other castings of this spell. This spell has no effect if you don't have the regeneration ability or your regeneration isn't functioning when you cast the spell. | 0 | 3 | 0 |
---|