s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Transmute Blood To Acid | 0 | 0 | acid, pain | -1 | -1 | -1 | 1 standard action | 0 | V, S, M (a wax doll and a vial of acid worth 10 gp) | 0 | yes | 1 | 9 | 0 | -1 | 1 | 0 | 0 | sorcerer/wizard 9, psychic 9 | Ultimate Magic | 0 | Target takes acid damage each round, and its attackers take acid damage. | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels (maximum 12d6) each round. The creature is staggered and sickened by the debilitating pain. A successful Fortitude save each round halves the damage and negates the staggered condition for 1 round. If this damage reduces the creature to 0 or fewer hit points, it dissolves, leaving only the barest trace of remains. A dissolved creature's equipment is unaffected. Anyone who strikes the target with a non-reach melee weapon, natural weapon, or unarmed attack takes 3d6 points of acid damage as the acidic blood sprays on the attacker. If the attack is from a piercing or slashing manufactured weapon, the weapon also takes this damage. This spell has no effect on creatures immune to critical hits or bleed effects. | 0 | 0 | one living creature | 1 | 0 | concentration (maximum 1 round/5 levels) | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Transmute Blood To Acid School transmutation [acid, pain]; Level sorcerer/wizard 9, psychic 9CASTINGCasting Time 1 standard actionComponents V, S, M (a wax doll and a vial of acid worth 10 gp)EFFECTRange close (25 ft. + 5 ft./2 levels)Targets one living creatureDuration concentration (maximum 1 round/5 levels)Saving Throw Fortitude half; Spell Resistance yesDESCRIPTIONYou transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels (maximum 12d6) each round. The creature is staggered and sickened by the debilitating pain. A successful Fortitude save each round halves the damage and negates the staggered condition for 1 round. If this damage reduces the creature to 0 or fewer hit points, it dissolves, leaving only the barest trace of remains. A dissolved creature's equipment is unaffected. Anyone who strikes the target with a non-reach melee weapon, natural weapon, or unarmed attack takes 3d6 points of acid damage as the acidic blood sprays on the attacker. If the attack is from a piercing or slashing manufactured weapon, the weapon also takes this damage. This spell has no effect on creatures immune to critical hits or bleed effects. | Transmute Blood To Acid | -1 | 0 | 0 | 9 | 0 | 9 | -1 | -1 | transmutation | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 9 | -1 | 1 | -1 | -1 | -1 | 10 | Fortitude half | 0 | -1 | 0 | 0 | You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels (maximum 12d6) each round. The creature is staggered and sickened by the debilitating pain. A successful Fortitude save each round halves the damage and negates the staggered condition for 1 round. If this damage reduces the creature to 0 or fewer hit points, it dissolves, leaving only the barest trace of remains. A dissolved creature's equipment is unaffected. Anyone who strikes the target with a non-reach melee weapon, natural weapon, or unarmed attack takes 3d6 points of acid damage as the acidic blood sprays on the attacker. If the attack is from a piercing or slashing manufactured weapon, the weapon also takes this damage. This spell has no effect on creatures immune to critical hits or bleed effects. | 0 | -1 | 0 |
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