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0Transmute Blood To Acid00acid, pain-1-1-11 standard action0V, S, M (a wax doll and a vial of acid worth 10 gp)0yes190-1100sorcerer/wizard 9, psychic 9Ultimate Magic0Target takes acid damage each round, and its attackers take acid damage.110-1-10000-1You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels (maximum 12d6) each round. The creature is staggered and sickened by the debilitating pain. A successful Fortitude save each round halves the damage and negates the staggered condition for 1 round. If this damage reduces the creature to 0 or fewer hit points, it dissolves, leaving only the barest trace of remains. A dissolved creature's equipment is unaffected. Anyone who strikes the target with a non-reach melee weapon, natural weapon, or unarmed attack takes 3d6 points of acid damage as the acidic blood sprays on the attacker. If the attack is from a piercing or slashing manufactured weapon, the weapon also takes this damage. This spell has no effect on creatures immune to critical hits or bleed effects.00one living creature10concentration (maximum 1 round/5 levels)-10-1close (25 ft. + 5 ft./2 levels)

Transmute Blood To Acid

School transmutation [acid, pain]; Level sorcerer/wizard 9, psychic 9

CASTING

Casting Time 1 standard action
Components V, S, M (a wax doll and a vial of acid worth 10 gp)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one living creature
Duration concentration (maximum 1 round/5 levels)
Saving Throw Fortitude half; Spell Resistance yes

DESCRIPTION

You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels (maximum 12d6) each round.

The creature is staggered and sickened by the debilitating pain. A successful Fortitude save each round halves the damage and negates the staggered condition for 1 round. If this damage reduces the creature to 0 or fewer hit points, it dissolves, leaving only the barest trace of remains. A dissolved creature's equipment is unaffected.

Anyone who strikes the target with a non-reach melee weapon, natural weapon, or unarmed attack takes 3d6 points of acid damage as the acidic blood sprays on the attacker. If the attack is from a piercing or slashing manufactured weapon, the weapon also takes this damage.

This spell has no effect on creatures immune to critical hits or bleed effects.

Transmute Blood To Acid-100909-1-1transmutation-100-1-10-100-19-11-1-1-110Fortitude half0-100

You transmute blood in the target's body to acid, dealing 1d6 points of acid damage/2 levels (maximum 12d6) each round.

The creature is staggered and sickened by the debilitating pain. A successful Fortitude save each round halves the damage and negates the staggered condition for 1 round. If this damage reduces the creature to 0 or fewer hit points, it dissolves, leaving only the barest trace of remains. A dissolved creature's equipment is unaffected.

Anyone who strikes the target with a non-reach melee weapon, natural weapon, or unarmed attack takes 3d6 points of acid damage as the acidic blood sprays on the attacker. If the attack is from a piercing or slashing manufactured weapon, the weapon also takes this damage.

This spell has no effect on creatures immune to critical hits or bleed effects.

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