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0Tripvine00-1-1-11 standard action0V, S0no0-10-1000bard 1, druid 1, sorcerer/wizard 1Faction Guide0010-1-10000-1You animate a rope, vine, or similar object so that it attempts to trip any creature that comes near. The rope attacks anything in a 10-foot-square area you designate. The rope does not provoke an attack of opportunity. Its CMB is equal to your caster level +2. A tripped target that was running, jumping, or charging takes 1d6 points of nonlethal damage. Creatures aware of the tripvine gain a +4 bonus to their CMD against it. The Green Faith created this spell, but it is now common.0010-foot-long rope or vine0010 minutes/level-10-1touch

Tripvine

School transmutation; Level bard 1, druid 1, sorcerer/wizard 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets 10-foot-long rope or vine
Duration 10 minutes/level
Saving Throw Reflex negates; Spell Resistance no

DESCRIPTION

You animate a rope, vine, or similar object so that it attempts to trip any creature that comes near. The rope attacks anything in a 10-foot-square area you designate. The rope does not provoke an attack of opportunity. Its CMB is equal to your caster level +2. A tripped target that was running, jumping, or charging takes 1d6 points of nonlethal damage. Creatures aware of the tripvine gain a +4 bonus to their CMD against it.

The Green Faith created this spell, but it is now common.

NULL-100101-11transmutation-100-1-1010011-11-1-1-1NULLReflex negates0-100

You animate a rope, vine, or similar object so that it attempts to trip any creature that comes near. The rope attacks anything in a 10-foot-square area you designate. The rope does not provoke an attack of opportunity. Its CMB is equal to your caster level +2. A tripped target that was running, jumping, or charging takes 1d6 points of nonlethal damage. Creatures aware of the tripvine gain a +4 bonus to their CMD against it.

The Green Faith created this spell, but it is now common.

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