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0Venomous Promise00language-dependent, poisonUM-1-1-11 standard action0S, M (a vial of poison)0yes0-10-1000antipaladin 3, bard 3, mesmerist 3, shaman 3, witch 3Black Markets0100-1-10000-1You guard your words and person with poisonous power. You can impart a short amount of information-up to 25 words-as you cast this spell, entwining your words with the poison provided as a material component. If your target reveals the information you impart (verbally, in writing, with gestures, or by having its mind read with spells like detect thoughts), the target is immediately exposed to the poison (and is allowed any saving throw the poison allows). Your target instinctively knows that revealing this information will endanger it, but doesn't automatically understand why or how. Neutralize poison removes the effect of this spell; the spellcaster must succeed at a caster level check against the spell's save DC rather than the poison's.00one creature01permanent or until triggered-10-1touch

Venomous Promise

School transmutation [language-dependent, poisonUM]; Level antipaladin 3, bard 3, mesmerist 3, shaman 3, witch 3

CASTING

Casting Time 1 standard action
Components S, M (a vial of poison)

EFFECT

Range touch
Targets one creature
Duration permanent or until triggered
Saving Throw yes; Spell Resistance yes

DESCRIPTION

You guard your words and person with poisonous power. You can impart a short amount of information-up to 25 words-as you cast this spell, entwining your words with the poison provided as a material component. If your target reveals the information you impart (verbally, in writing, with gestures, or by having its mind read with spells like detect thoughts), the target is immediately exposed to the poison (and is allowed any saving throw the poison allows). Your target instinctively knows that revealing this information will endanger it, but doesn't automatically understand why or how. Neutralize poison removes the effect of this spell; the spellcaster must succeed at a caster level check against the spell's save DC rather than the poison's.

NULL30030-13-1transmutation-101-130300-1-131-1-1-1NULLyes0-100

You guard your words and person with poisonous power. You can impart a short amount of information-up to 25 words-as you cast this spell, entwining your words with the poison provided as a material component. If your target reveals the information you impart (verbally, in writing, with gestures, or by having its mind read with spells like detect thoughts), the target is immediately exposed to the poison (and is allowed any saving throw the poison allows). Your target instinctively knows that revealing this information will endanger it, but doesn't automatically understand why or how. Neutralize poison removes the effect of this spell; the spellcaster must succeed at a caster level check against the spell's save DC rather than the poison's.

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