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0Violent Accident00curseUM-1-1-11 standard action0V, S0yes0-10-1000cleric/oracle 2, mesmerist 2, occultist 2, witch 2Inner Sea Intrigue00102-10000-1You curse the target to suffer a violent accident within the next 24 hours. You have no control over the form the accident takes or when it strikes. The target can avoid being cursed with spell resistance when you cast the spell, but otherwise receives no saving throw. Regardless of the accident's nature, it is magically empowered to deal an amount of damage equal to 1d8 x your caster level (maximum 5d8 points of damage), and the damage is of a type appropriate to the source of damage (such as fire for an explosion or bludgeoning for a falling object). When the accident occurs, the target can attempt a Reflex saving throw to reduce the damage by half. Although others might be surprised or inconvenienced by the accident, it damages only the target.00one creature001 day or until discharged-10-1long (400 ft. + 40 ft./level)

Violent Accident

School transmutation [curseUM]; Level cleric/oracle 2, mesmerist 2, occultist 2, witch 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range long (400 ft. + 40 ft./level)
Targets one creature
Duration 1 day or until discharged
Saving Throw Reflex half; see text; Spell Resistance yes

DESCRIPTION

You curse the target to suffer a violent accident within the next 24 hours. You have no control over the form the accident takes or when it strikes. The target can avoid being cursed with spell resistance when you cast the spell, but otherwise receives no saving throw. Regardless of the accident's nature, it is magically empowered to deal an amount of damage equal to 1d8 x your caster level (maximum 5d8 points of damage), and the damage is of a type appropriate to the source of damage (such as fire for an explosion or bludgeoning for a falling object). When the accident occurs, the target can attempt a Reflex saving throw to reduce the damage by half. Although others might be surprised or inconvenienced by the accident, it damages only the target.

NULL-10020-12-1transmutation-1002-10-100-1-121-1-1-1NULLReflex half; see text0-100

You curse the target to suffer a violent accident within the next 24 hours. You have no control over the form the accident takes or when it strikes. The target can avoid being cursed with spell resistance when you cast the spell, but otherwise receives no saving throw. Regardless of the accident's nature, it is magically empowered to deal an amount of damage equal to 1d8 x your caster level (maximum 5d8 points of damage), and the damage is of a type appropriate to the source of damage (such as fire for an explosion or bludgeoning for a falling object). When the accident occurs, the target can attempt a Reflex saving throw to reduce the damage by half. Although others might be surprised or inconvenienced by the accident, it damages only the target.

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