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0Wandering Trail00-1-1-11 standard action0V, S0no0-10-1000druid 6Inner Sea Intrigue0010-1-10000-1You cause the trail left by the targets within range to automatically reroute, potentially taking any course within the area. Your modification of the trail within the spell's area can result in a trail at least half the original length or up to twice the original length. If the trail continues beyond the spell's range, you must leave it connecting at that point on the edge of the spell's range. If a tracking creature exceeds the DC of the skill check to follow the trail by an amount equal to your caster level, the tracker recognizes that the trail has been manipulated by this spell, although it cannot see the trail's true nature unless it uses magical means, such as true seeing.00up to one creature/level within 180 feet001 day/level (D)-10-11 mile/level

Wandering Trail

School transmutation; Level druid 6

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range 1 mile/level
Targets up to one creature/level within 180 feet
Duration 1 day/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

You cause the trail left by the targets within range to automatically reroute, potentially taking any course within the area. Your modification of the trail within the spell's area can result in a trail at least half the original length or up to twice the original length. If the trail continues beyond the spell's range, you must leave it connecting at that point on the edge of the spell's range. If a tracking creature exceeds the DC of the skill check to follow the trail by an amount equal to your caster level, the tracker recognizes that the trail has been manipulated by this spell, although it cannot see the trail's true nature unless it uses magical means, such as true seeing.

NULL-10060-1-16transmutation-100-1-10-1006-1-11-1-1-1NULLnone0-101

You cause the trail left by the targets within range to automatically reroute, potentially taking any course within the area. Your modification of the trail within the spell's area can result in a trail at least half the original length or up to twice the original length. If the trail continues beyond the spell's range, you must leave it connecting at that point on the edge of the spell's range. If a tracking creature exceeds the DC of the skill check to follow the trail by an amount equal to your caster level, the tracker recognizes that the trail has been manipulated by this spell, although it cannot see the trail's true nature unless it uses magical means, such as true seeing.

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