s_emotions_names_chaotics_evils_descriptors_inquisitors_mediums_rangers_casting_times_sonics_componentss_divine_focuss_spell_resistences_pains_psychics_airs_effects_maguss_patrons_acids_electricitys_shapeables_spell_levels_areas_sources_haunt_statisticss_mythics_short_descriptions_materials_verbals_diseases_occultists_adepts_mind_affectings_fears_ruses_shadows_summoners_descriptions_forces_earths_targetss_subschools_costly_componentss_language_dependents_durations_alchemists_focuss_summoner_unchaineds_ranges_full_texts_linktexts_shamans_deaths_lights_SLA_Levels_meditatives_wizs_mythic_texts_mesmerists_hunters_bloodlines_schools_bloodragers_augmenteds_fires_poisons_oracles_antipaladins_draconics_deitys_bards_waters_darknesss_druids_sors_witchs_somatics_paladins_skalds_investigators_material_costss_domains_saving_throws_goods_spiritualists_colds_dismissibles_description_formateds_curses_clerics_lawful
0Warp Metal00earth-14-11 standard action0V, S, M (a twisted wire)0yes (object)040-1000bloodrager 4, cleric/oracle 4, druid 4, medium 4, occultist 4, psychic 4, sorcerer/wizard 4Magic Tactics Toolbox01104-10000-1You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes stuck, requiring a successful Strength check to open, at your option). A vehicle grinds to a halt and ceases to operate. Warped ranged weapons are useless. A warped melee weapon imposes a -4 penalty on attack rolls. You can warp one Small or smaller object or its equivalent per caster level. A Medium object counts as two Small objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. Alternatively, you can unwarp metal (effectively warping it back to normal) with this spell. Make whole, on the other hand, does nothing to repair a warped item. You can combine multiple consecutive castings of warp metal to warp (or unwarp) an object that is too large for you to warp with a single casting. Until the object is completely warped, it suffers no ill effects.011 Small wooden object/level, all within a 20-ft. radius; see text00instantaneous-10-1close (25 ft. plus 5 ft./2 levels)

Warp Metal

School transmutation [earth]; Level bloodrager 4, cleric/oracle 4, druid 4, medium 4, occultist 4, psychic 4, sorcerer/wizard 4

CASTING

Casting Time 1 standard action
Components V, S, M (a twisted wire)

EFFECT

Range close (25 ft. plus 5 ft./2 levels)
Targets 1 Small wooden object/level, all within a 20-ft. radius; see text
Duration instantaneous
Saving Throw Will negates (object); Spell Resistance yes (object)

DESCRIPTION

You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes stuck, requiring a successful Strength check to open, at your option). A vehicle grinds to a halt and ceases to operate. Warped ranged weapons are useless. A warped melee weapon imposes a -4 penalty on attack rolls. You can warp one Small or smaller object or its equivalent per caster level. A Medium object counts as two Small objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. Alternatively, you can unwarp metal (effectively warping it back to normal) with this spell. Make whole, on the other hand, does nothing to repair a warped item. You can combine multiple consecutive castings of warp metal to warp (or unwarp) an object that is too large for you to warp with a single casting. Until the object is completely warped, it suffers no ill effects.

NULL-100404-14transmutation4004-10-10044-11-1-1-1NULLWill negates (object)0-100

You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes stuck, requiring a successful Strength check to open, at your option). A vehicle grinds to a halt and ceases to operate. Warped ranged weapons are useless. A warped melee weapon imposes a -4 penalty on attack rolls. You can warp one Small or smaller object or its equivalent per caster level. A Medium object counts as two Small objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. Alternatively, you can unwarp metal (effectively warping it back to normal) with this spell. Make whole, on the other hand, does nothing to repair a warped item. You can combine multiple consecutive castings of warp metal to warp (or unwarp) an object that is too large for you to warp with a single casting. Until the object is completely warped, it suffers no ill effects.

040