s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Warp Metal | 0 | 0 | earth | -1 | 4 | -1 | 1 standard action | 0 | V, S, M (a twisted wire) | 0 | yes (object) | 0 | 4 | 0 | -1 | 0 | 0 | 0 | bloodrager 4, cleric/oracle 4, druid 4, medium 4, occultist 4, psychic 4, sorcerer/wizard 4 | Magic Tactics Toolbox | 0 | 1 | 1 | 0 | 4 | -1 | 0 | 0 | 0 | 0 | -1 | You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes stuck, requiring a successful Strength check to open, at your option). A vehicle grinds to a halt and ceases to operate. Warped ranged weapons are useless. A warped melee weapon imposes a -4 penalty on attack rolls. You can warp one Small or smaller object or its equivalent per caster level. A Medium object counts as two Small objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. Alternatively, you can unwarp metal (effectively warping it back to normal) with this spell. Make whole, on the other hand, does nothing to repair a warped item. You can combine multiple consecutive castings of warp metal to warp (or unwarp) an object that is too large for you to warp with a single casting. Until the object is completely warped, it suffers no ill effects. | 0 | 1 | 1 Small wooden object/level, all within a 20-ft. radius; see text | 0 | 0 | instantaneous | -1 | 0 | -1 | close (25 ft. plus 5 ft./2 levels) | Warp Metal School transmutation [earth]; Level bloodrager 4, cleric/oracle 4, druid 4, medium 4, occultist 4, psychic 4, sorcerer/wizard 4CASTINGCasting Time 1 standard actionComponents V, S, M (a twisted wire)EFFECTRange close (25 ft. plus 5 ft./2 levels)Targets 1 Small wooden object/level, all within a 20-ft. radius; see textDuration instantaneousSaving Throw Will negates (object); Spell Resistance yes (object)DESCRIPTIONYou cause metal to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes stuck, requiring a successful Strength check to open, at your option). A vehicle grinds to a halt and ceases to operate. Warped ranged weapons are useless. A warped melee weapon imposes a -4 penalty on attack rolls. You can warp one Small or smaller object or its equivalent per caster level. A Medium object counts as two Small objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. Alternatively, you can unwarp metal (effectively warping it back to normal) with this spell. Make whole, on the other hand, does nothing to repair a warped item. You can combine multiple consecutive castings of warp metal to warp (or unwarp) an object that is too large for you to warp with a single casting. Until the object is completely warped, it suffers no ill effects. | NULL | -1 | 0 | 0 | 4 | 0 | 4 | -1 | 4 | transmutation | 4 | 0 | 0 | 4 | -1 | 0 | -1 | 0 | 0 | 4 | 4 | -1 | 1 | -1 | -1 | -1 | NULL | Will negates (object) | 0 | -1 | 0 | 0 | You cause metal to bend and warp, permanently destroying its straightness, form, and strength. A warped door springs open (or becomes stuck, requiring a successful Strength check to open, at your option). A vehicle grinds to a halt and ceases to operate. Warped ranged weapons are useless. A warped melee weapon imposes a -4 penalty on attack rolls. You can warp one Small or smaller object or its equivalent per caster level. A Medium object counts as two Small objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. Alternatively, you can unwarp metal (effectively warping it back to normal) with this spell. Make whole, on the other hand, does nothing to repair a warped item. You can combine multiple consecutive castings of warp metal to warp (or unwarp) an object that is too large for you to warp with a single casting. Until the object is completely warped, it suffers no ill effects. | 0 | 4 | 0 |
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