s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Permanency | 0 | 0 | -1 | -1 | -1 | 2 rounds | 0 | V, S, M (see tables below) | 0 | no | 0 | 5 | 0 | -1 | 0 | 0 | 0 | sorcerer/wizard 5, psychic 5 | PFRPG Core | 0 | Makes certain spells permanent. | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | This spell makes the duration of certain other spells permanent. You first cast the desired spell and then follow it with the permanency spell. Depending on the spell, you must be of a minimum caster level and must expend a specific gp value of diamond dust as a material component. You can make the following spells permanent in regard to yourself. Spell M inimum Caster Level GP Cost Arcane sight 11th 7,500 gp Comprehend languages 9th 2,500 gp Darkvision 10th 5,000 gp Detect magic 9th 2,500 gp Read magic 9th 2,500 gp See invisibility 10th 5,000 gp Tongues 11th 7,500 gp You cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell. In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate). Spell M inimum Caster Level GP Cost Enlarge person 9th 2,500 gp Magic fang 9th 2,500 gp Magic fang, greater 11th 7,500 gp Reduce person 9th 2,500 gp Resistance 9th 2,500 gp Telepathic bond* 13th 12,500 gp *Only bonds two creatures per casting of permanency. Additionally, the following spells can be cast upon objects or areas only and rendered permanent. Spell M inimum Caster Level GP Cost Alarm 9th 2,500 gp Animate objects 14th 15,000 gp Dancing lights 9th 2,500 gp Ghost sound 9th 2,500 gp Gust of wind 11th 7,500 gp Invisibility 10th 5,000 gp Mage's private sanctum 13th 12,500 gp Magic mouth 10th 5,000 gp Phase door 15th 17,500 gp Prismatic sphere 17th 22,500 gp Prismatic wall 16th 20,000 gp Shrink item 11th 7,500 gp Solid fog 12th 10,000 gp Stinking cloud 11th 7,500 gp Symbol of death 16th 20,000 gp Symbol of fear 14th 15,000 gp Symbol of insanity 16th 20,000 gp Symbol of pain 13th 12,500 gp Symbol of persuasion 14th 15,000 gp Symbol of sleep 16th 20,000 gp Symbol of stunning 15th 17,500 gp Symbol of weakness 15th 17,500 gp Teleportation circle 17th 22,500 gp Wall of fire 12th 10,000 gp Wall of force 13th 12,500 gp Web 10th 5,000 gp Spells cast on other targets are vulnerable to dispel magic as normal. The GM may allow other spells to be made permanent. | 0 | 0 | see text | 1 | 0 | permanent; see text | -1 | 0 | -1 | see text | Permanency School universal; Level sorcerer/wizard 5, psychic 5CASTINGCasting Time 2 roundsComponents V, S, M (see tables below)EFFECTRange see textTargets see textDuration permanent; see textSaving Throw none; Spell Resistance noDESCRIPTIONThis spell makes the duration of certain other spells permanent. You first cast the desired spell and then follow it with the permanency spell. Depending on the spell, you must be of a minimum caster level and must expend a specific gp value of diamond dust as a material component. You can make the following spells permanent in regard to yourself.
In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate).
Additionally, the following spells can be cast upon objects or areas only and rendered permanent.
| Permanency | -1 | 0 | 0 | 5 | 0 | 5 | -1 | -1 | universal | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 5 | -1 | 1 | -1 | -1 | -1 | 0 | none | 0 | -1 | 0 | 0 | This spell makes the duration of certain other spells permanent. You first cast the desired spell and then follow it with the permanency spell. Depending on the spell, you must be of a minimum caster level and must expend a specific gp value of diamond dust as a material component. You can make the following spells permanent in regard to yourself.
In addition to personal use, permanency can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate).
Additionally, the following spells can be cast upon objects or areas only and rendered permanent.
| 0 | -1 | 0 |
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